Stormwood & Associates

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A Roleplaying Game Actual Play Podcast based in a modern fantasy world using the Super Awesome Action Heroes system with the optional Fantasy rules expansion. Set in the United States of Aremesia, the show follows the titular Stormwood & Associates, a private investigator and licensed magic user agency as they take jobs, fight off surfer ninjas, run from dragons, and maybe (if they’re lucky) save the world.

GM duties rotate among the cast members of the show.

Hosts: Trae Dorn, Celeste Startwin, Gen Prock, and Becca Johnson

 

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Campaign 3 Information

For the third adventure in this ongoing series, we now find ourselves in the Fae Wilds with aftermath of the second campaign.

Fifty years after Galfus has been overthrown (but only a few years later in “our” world), Eloise, the black sheep of her family, has made her way to the Wilds to open a new office of Stormwood & Associates in the neutral city of Denarsus, outside of the control of the Fae Courts. While she’s determined to prove herself, she may just be in over her head – as they call them “The Wilds” for a reason.

More info coming soon

Setting

Stormwood & Associates takes place in the current year in a world that’s not unlike our own. About 60% of what you know about world history is exactly the same, and the other 40% is similar enough where you probably already know the broad strokes. The main difference? Probably all the magic, though the practice of it (at least in the United States of Aremesia) is highly regulated through the issuing of Federal Magic Licenses. Beyond that, the world is also inhabited by not just humans, but also elves, dwarves, orcs, goblins and halflings.

The United States of Aremesia